Bayonetta gif3/24/2023 Too bad you didn't like the x series, both x and zero are the series that truly evolved the concept of classic megaman gameplay and took it a lot further introducing a lot of elements that made both of them so awesome. I talk about battle network, legends and star force directly, all those titles have almost nothing of megaman in them and could've been another franchise entirely, like the fps on the videos, you take away MEGAMAN from the title and it's another game. Tue 9th Apr The problem is that many of the spin-offs you talk about would have been ok without MEGAMAN on its titles.Given more development time, I'm certain the game would incorporate more of that distinct Megaman flavour. Also, they didn't show much of the platforming aspects or customizable weapons. It might seem too flashy even, but if there were lots of small enemies, then one of the big ones seen, the flashiness would be both more rewarding and more interesting. Embrace them for what they are and not what you want them to be and you'll enjoy any Megaman game.Īs for those who think FPSs tend to suck (myself included), here's a tidbit related to these videos: the combat may look stale, but only because there was one type of enemy, hence only one type of way to finish them off (the flashy finishing move). However, Mario spin-offs and variations don't get the flak Megaman games do, and it is due to us having the wrong perspective and being too attached to one the canons. Megaman is an amalgamation of a variety of genres, much like Mario games. The issue with Megaman is that we (the fans) see "Megaman" as the line we like the most (AKA Classic, X, Zero, Legends, BN, SF, etc). My brother and I both hated it, we just didn't get it. But the day my mother came back from the video store with a rented copy of the Megaman X collection, it didn't compute. I love them - they're great strategy games. I got introduced to Megaman with Megaman Battle Network 4. I felt that it would be a huge hit for Capcom.įor anyone who can't accept an FPS Megaman game, I get you, but let me make a point. That's why I thought the people who grew up with Mega Man might like it. And when I thought about what people were enjoying the most right now, especially in the west, the answer was first-person shooters. As Polygon also explains in some detail, the lore of the series and back-story from some of the previous X titles had set the groundwork for the direction that Maverick Hunter would have taken.Īlthough Inafune has never acknowledged this project directly - no doubt to avoid issues of non-disclosure agreements - he did say the following about the idea he'd had for a Mega Man shooter at last year's Tokyo Game Show.Īt the time, I thought about the good old Mega Man fans from the past, that was an audience from 20 years ago. With more parallels to the Prime series, the intent was for a light, organic style of storytelling that would take place through actions and exploration in the game. There was a broad plot outline for a trilogy of titles, that would have actually seen Mega Man become power-crazed and the villain in the concluding part, with Zero becoming the protagonist for that finale. It's said that the project was deemed too risky by the higher-ups in Capcom, and this was the year that would ultimately see Inafune depart from the company.Īlthough the title only existed for a few months in prototype form, the team involved and the concept seem to have been full of promise. Rather like the Prime series, it had a goal of taking staples of the 2D games and reimagining them in a 3D environment this was to include the iconic arm cannon, the wall jump from the X series and also enemies having particular weaknesses to exploit. With consultation and scripting by series creator Keiji Inafune, the title was to take place in the "X" part of the Mega Man universe, which would have better suited the darker, more serious aesthetic. That series converted a 2D franchise into a critically acclaimed first-person action/adventure series, which is very much what this Mega Man project, called Maverick Hunter, was trying to reproduce. In the first half of 2010 there were prototypes put together for an FPS Mega Man title before you recoil in horror, it should be emphasized that the developer tasked with the project was Armature Studio, itself founded by key members that led the Metroid Prime Trilogy games. Courtesy of Polygon, meanwhile, we now have a glimpse of a Mega Man project that, on the surface, looks like it could have been a bold, exciting new direction for the franchise. We've had figurines, USB sticks and a free PC game, but what the fans truly crave - new top-end games in the franchise - have been absent so far. When it comes to the 25th Anniversary of Mega Man, we've had scraps to feast on from Capcom.
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